PHP树的深度编历生成迷宫及A*自动寻路算法实例分析
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本文实例讲述了PHP树的深度编历生成迷宫及A*自动寻路算法。分享给大家供大家参考。具体分析如下: 有一同事推荐了三思的迷宫算法,看了感觉还不错,就转成php 三思的迷宫算法是采用树的深度遍历原理,这样生成的迷宫相当的细,而且死胡同数量相对较少! 任意两点之间都存在唯一的一条通路。 至于A*寻路算法是最大众化的一全自动寻路算法 废话不多说,贴上带代码 迷宫生成类: 代码如下:_w = 6; $this->_h = 6; $this->_grids = array(); } // 设置迷宫大小 public function set($width = 6,$height = 6) { if ( $width > 0 ) $this->_w = $width; if ( $height > 0 ) $this->_h = $height; return $this; } // 取到迷宫 public function get() { return $this->_grids; } // 生成迷宫 public function create() { $this->_init(); return $this->_walk(rand(0,count($this->_grids) -1 )); } // 获取死胡同点 public function block($n = 0,$rand = false) { $l = count($this->_grids); for( $i = 1; $i < $l; $i++ ) { $v = $this->_grids[$i]; if ( $v == 1 || $v == 2 || $v == 4 || $v == 8 ) { $return[] = $i; } } // 随机取点 if ( $rand ) shuffle($return); if ( $n == 0 ) return $return; if ( $n == 1 ) { for ($i = 0; $i <= $l; $i++ ) { A*寻路算法 代码如下:_w = null; $this->_h = null; $this->_grids = null; } public function set($width,$height,$grids) { $this->_w = $width; $this->_h = $height; $this->_grids = $grids; return $this; } // 迷宫中寻路 public function search($start = false,$end = false) { return $this->_search($start,$end); } /** |--------------------------------------------------------------- | 自动寻路 - A-star 算法 |--------------------------------------------------------------- */ public function _search($start = false,$end = false) { if ( $start !== false ) $this->_start = $start; if ( $end !== false ) $this->_end = $end; $_sh = $this->_getH($start); $point['i'] = $start; $point['f'] = $_sh; $point['g'] = 0; $point['h'] = $_sh; $point['p'] = null; $this->_open[] = $point; $this->_closed[$start] = $point; while ( 0 < count($this->_open) ) { $minf = false; foreach( $this->_open as $key => $maxNode ) { if ( $minf === false || $minf > $maxNode['f'] ) { $minIndex = $key; } } $nowNode = $this->_open[$minIndex]; unset($this->_open[$minIndex]); if ( $nowNode['i'] == $this->_end ) { $tp = array(); while( $nowNode['p'] !== null ) { array_unshift($tp,$nowNode['p']); $nowNode = $this->_closed[$nowNode['p']]; } array_push($tp,$this->_end); break; } $this->_setPoint($nowNode['i']); } $this->_closed = array(); $this->_open = array(); return $tp; } private function _setPoint($me) { $point = $this->_grids[$me]; // 所有可选方向入队列 if ( $point & 1 ) { $next = $me - $this->_w; $this->_checkPoint($me,$next); } if ( $point & 2 ) { $next = $me + 1; $this->_checkPoint($me,$next); } if ( $point & 4 ) { $next = $me + $this->_w; $this->_checkPoint($me,$next); } if ( $point & 8 ) { $next = $me - 1; $this->_checkPoint($me,$next); } } private function _checkPoint($pNode,$next) { if ( $this->_closed[$next] ) { $_g = $this->_closed[$pNode]['g'] + $this->_getG($next); if ( $_g < $check['g'] ) { $this->_closed[$next]['g'] = $_g; $this->_closed[$next]['f'] = $this->_closed[$next]['g'] + $this->_closed[$next]['h']; $this->_closed[$next]['p'] = $pNode; } } else { $point['p'] = $pNode; $point['h'] = $this->_getH($next); $point['g'] = $this->_getG($next); $point['f'] = $point['h'] + $point['g']; $point['i'] = $next; $this->_open[] = $point; $this->_closed[$next] = $point; } } private function _getG($point) { return abs($this->_start - $point); } private function _getH($point) { return abs($this->_end - $point); } } 完整实例代码点击此处。 有需要大家可以直接下demo,看看效果! 希望本文所述对大家的php程序设计有所帮助。 (编辑:安卓应用网) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |
