GoF23种设计模式之行为型模式之状态模式
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一、概述
定义对象之间的一种一对多的依赖关系,当一个对象的状态发生改变时,所有依赖于它的对象都得到通知并被自动更新。
package cn.lynn.state;
public class Context {
private IWeather weather;
public IWeather getWeather() {
return weather;
}
public void setWeather(IWeather weather) {
this.weather = weather;
}
public String getWeatherMsg() {
return weather.getWeather();
}
}
State
package cn.lynn.state;
public interface IWeather {
public String getWeather();
}
ConcreteStatesubclasses
package cn.lynn.state;
public class Sunshine implements IWeather {
@Override
public String getWeather() {
return "晴天";
}
}
package cn.lynn.state;
public class Rain implements IWeather {
@Override
public String getWeather() {
return "有雨";
}
}
Client
package cn.lynn.state;
public class Client {
public static void main(String[] args) {
Context context1 = new Context();
context1.setWeather(new Sunshine());
System.out.println(context1.getWeatherMsg());
Context context2 = new Context();
context2.setWeather(new Rain());
System.out.println(context2.getWeatherMsg());
}
}
Result
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